What If? Apr 6, 2011 14:21:07 GMT -5
Post by keogh on Apr 6, 2011 14:21:07 GMT -5
Apr 6, 2011 9:22:02 GMT -5 @brittles said:Bill: Taking your basic premise and having Benteen move to toward the village in column, changing to line as he got closer, and Reno moving, also in column echeloned to the left rear of Benteen, just might make it possible for Benteen to penetrate further forward than Garryowen Loop. Reno in column would raise a lot of dust and I believe the hostiles seeing this would be hesitant to start flanking Benteen to his left. They would see another unit coming and possibly not be able to determine its strength. This could possibly provide a few extra moments for Benteen which could be put to good use. A line from a Bellah short story is appropriate here - Always make the hostiles think you are in great strength or will have great strength soon.
You make a great point here Brittles, and I agree completely. The only difference I would make is to hit the Hunkpapa village with 3 companies charging in a tight column formation as opposed to hitting them in a line. I would sacrifice speed here in preference to to a greater shock effect, and I believe the column formation, moving at a slower pace (perhaps a canter) could be better maneuvered around the tepees. Plus, there would be no need to waste time rallying the troopers at some point in the village (which would be necessary if you charged in line). A slower moving column need not stop at all, only swing around and ride back thru the same village creating havoc and destruction on the way out again.
I would have the 2 company squadron set up in a skirmish line at the Garryowen Loop to cover the return of the 3 charging companies.
Upon the successful return of the charging battalion, you would have the option then of organizing a defense of the valley position at the Garryowen Loop or reorganizing for a second charge up to the bluffs targeting the horse herd. It all depends on how the situation develops.